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alecmason

Member Since 13 Feb 2015
Offline Last Active May 19 2015 11:13 AM
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Topics I've Started

Another one bites the dust

17 February 2015 - 11:55 AM

Another one bites the dust,Another one bites the dust,Another one bites the dust,Another one bites the dust,Another one bites the dust,Another one bites the dust,Another one bites the dust,Another one bites the dust,Another one bites the dust,Another one bites the dust,Another one bites the dust,Another one bites the dust,Another one bites the dust,Another one bites the dust,Another one bites the dust,Another one bites the dust,Another one bites the dust,Another one bites the dust,Another one bites the dust,Another one bites the dust,Another one bites the dust,Another one bites the dust, hey hey, Another one bites the dust,Another one bites the dust,Another one bites the dust,Another one bites the dust,Another one bites the dust,Another one bites the dust,Another one bites the dust,Another one bites the dust,Another one bites the dust,Another one bites the dust,Another one bites the dust,Another one bites the dust,Another one bites the dust,Another one bites the dust,Another one bites the dust,Another one bites the dust, hey heyyyyyyyyy


New new new

13 February 2015 - 10:23 AM

One of the main selling points of Red Faction was the game engine's GeoMod technology, which allowed players to significantly alter and otherwise affect the surrounding terrain and buildings, either with explosives or otherwise. Past games had allowed limited alteration of the environment through scripted means, or special triggered areas which would add or remove certain predefined level elements. Red Faction was one of the first games to allow players unscripted level-altering possibilities.